PoE 2’s Bosses Just Shrug Off Your 95M-Damage Hit—Again
Bosses in Path of Exile 2 just shrugged off a 95M-damage hit like it's Tuesday. The game's hard-coded damage cap turns your grindy number crunching into a cosmic joke—again.
The 35.79M-per-second limit isn't just a soft ceiling. It's a brick wall that flips damage numbers into negative values via integer overflow, a relic of 32-bit math. Swedge's testing revealed this isn't just a bug—it's a design choice.
"The reward for accumulating some of the rarest gear in the game is, well, nothing," he noted. Unlike Path of Exile 1, which let damage roll under the cap, Path of Exile 2 turns it into a hard stop. Players now hope Grinding Gear Games changes it so that it at least works like Path of Exile 1.