ESO's Big Bet: Seasonal Overhaul Aims to Fix a Decade-Old MMO's Most Annoying Problems
ESO developers admit the game has "become more predictable than we'd like, too formulaic." In response, ZeniMax is replacing its chapter-based update model with a seasonal system launching April 2.
The new approach promises 3-month cycles featuring fresh content, PvP/PvE zones, and the "Tamriel Tomes" battlepass—offering free and paid tiers with permanent access to past seasons.
The first season, "Night Market," introduces a seven-week endgame PvE zone alongside returnable event content. Class balancing efforts focus on clarifying identity and build viability, while quality-of-life changes include free respecs, account-wide outfit slots, and faster mount training.
Senior dev Gina Bruno called the old update model a "speeding train that we couldn't stop," acknowledging subclassing systems "created issues at odds with the goal of play your way."
A dedicated team now prioritizes community-requested features, signaling a shift from "grindy" progression to more dynamic content.
With Season Zero kicking off this spring, players will test whether this banger of a reset button can reinvigorate ESO's 12-year-old formula.