Divinity: Original Sin 2's armor system is a banger—until your coworkers say it's garbage
Sic transit gloria mundi. A bittersweet goodbye to Larian's one-of-a-kind armor system, now under fire from colleagues.
Divinity: Original Sin 2's armor system operates through separate physical and magic armor bars. Crowd control effects only trigger once these bars are depleted, ensuring 100% success rate for such effects when base health is targeted.
This design forces players into aggressive elemental or physical damage builds, eliminating traditional tank/healer roles in favor of role flexibility.
Larian Studios has confirmed the armor system will not return in future Divinity games, signaling a definitive shift in design philosophy.