Disco Elysium Broke Its Own Narrative Software—And Still Made a Masterpiece
Disco Elysium's writers had to fight their tools just to make their masterpiece. Helen Hindpere described the struggle:
Helen Hindpere said:
"We were writing too much" for Articy, the branching narrative tool used by Disco Elysium's team."
She added:
"There wasn't enough time to edit it, to go over it, we would have to cut some parts. But then everything written was so good that you were like, 'We're gonna just have to find the time.'"
Märten Rattasepp revealed another hurdle:
"Some characters took a month or two to write. Which is insane for RPGs. Like, 'Oh no, no one else writes things that long!"'
The team's text volume ultimately broke Articy's capacity. Hindpere confirmed:
"There was a lot of dialogue so it got quite janky—at some point froze completely, because it definitely wasn't built for it."